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Their origins lie in late 1980s games such as Tetris, Chain Shot! Tile-matching games were made popular in the 2000s, in the form of casual games distributed or played over the Internet, notably the Bejeweled series of games.Tile-matching games cover a broad range of design elements, mechanics and gameplay experiences.The first of what eventually became known as "match three" games, where the goal is to create clusters of three or more identical items on a grid, was Shariki (1994).which became a series and inspired similar games including Zoo Keeper (2003), Big Kahuna Reef (2004), Jewel Quest (2004), and Chuzzle (2005).They include purely turn-based games but may also feature arcade-style action elements such as time pressure, shooting or hand-eye coordination.The tile matching mechanic is also a minor feature in some larger games.Columns was the basis of a line of development of tile matching games based on shifting or swapping tiles.It includes Yoshi's Cookie (1992) and Panel de Pon (1995), which introduced the swapping mechanic.

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Tile-matching games that are set in a fictional background are normally based in a "bright and positive" fiction, as opposed to the warlike background of strategy games or the fantasy background of massively multiplayer games.

Tetris and its derivatives are somewhat unusual in that they feature irregularly shaped tiles composed of squares, which match with all other tiles no matter what their color is.

In other games, the tiles are most often uniformly square or round, and are distinguished for the purpose of matching by color or some other decoration.

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In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other.

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